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Fallout new vegas energy cell
Fallout new vegas energy cell





fallout new vegas energy cell

You either rush to get some of the better ones, or suffer for a time. Also, in early game, energy weapons are dreadful. They have one drawback though, you need to know where to find the ones that are good. Not to mention that if you find any type of cell, you found ammo for your weapon, which cannot be said about firearms, unless you add a mod that lets you break down casings and primers too. Originally posted by talgaby:Energy weapons can be devastating with overcharged/optimised ammo (or max charge, if you have tons of WRKs ready). And the +2 ST bonus is also nice, because doing an energy char usually is better with low ST (2-4 starter, but dump everything you don't need in LU, especially for an Emitter build), so you can have more carry capacity until you get Pack Rat. It's good idea to learn how to do OWB early (and I mean early as in go there straight from Goodsprings) to get the unique LAER and sonic emitter at least for starters, plus the DLC pretty much can set you up with enough cells to last until they become widely available.

fallout new vegas energy cell

Forget Paciencia or This Machine, this thingie can do more base damage than those two with crits. With Laser Commander + optimised cells this thingie is one of the most devastating non-scoped rifles in the game. If you know what you are doing, creating a build around the MF Hyperbreeder Alpha can be on par on raw damage with a build based around the unique M1911, but it needs only 2 ST, zero ammo weigth, and if you add a fix that re-enables Laser Commander to affect it, you can out-dps all guns except the 12.7 mm SMG. It has a chance to kill anything, and I mean literally anything, even Gojira, with one hit.Īnd finally, energy weapons offer the only option to use ranged attack without ammo consitently with the recharger weapons.

fallout new vegas energy cell

The amount of destruction it can bring to anything is scary.Īlso also, Tarantula sonic emitter.

fallout new vegas energy cell

Not to mention that if you find any type of cell, you found ammo for your weapon, which cannot be said about firearms, unless you add a mod that lets you break down casings and primers too.īy the way, on higher tiers they are usually on par or offer higher damage than their gun counterparts, and they have little ST requirements and lower skill requirements (the Hecaté II needs 100 Guns and 8 ST, the gauss rifles need 5 ST and 75 skill, and apart from a slight accuracy reduction, practically all their stats are superior), and thanks to the no kickback aspect they are easier to wield.Īlso, holorifle. Energy weapons can be devastating with overcharged/optimised ammo (or max charge, if you have tons of WRKs ready).







Fallout new vegas energy cell